<config>
<static>
	
	<game.city.marketplace.CGoods>
		<Goods>
			
			<fish class="game.city.marketplace.CGood">
				<name>Fish</name>
				<description>Fish is an easily available good that is rarely in demand. If a fleet is stocking up for a long journey, or if a port's population is on the rise, there is a profit to be made by supplementing the local fishermen.</description>
				<icon>icon-fish-20</icon>
				<bigicon>icon-fish-128</bigicon>
				<minprice>10</minprice>
				<maxprice>100</maxprice>
				<priceincrement>5</priceincrement>
				<pricerange>50</pricerange>
				<canbecontraband>false</canbecontraband>
				<startgood>true</startgood>
				<forsale>true</forsale>
			</fish>
			
			<cotton class="game.city.marketplace.CGood">
				<name>Cotton</name>
				<description>Cotton is readily available from mainland plantations, and is easy to ship in its raw form.  More industrial ports thrive by weaving cotton into fabrics for use in other manufacturing.</description>
				<icon>icon-cotton-20</icon>
				<bigicon>icon-cotton-128</bigicon>
				<minprice>10</minprice>
				<maxprice>150</maxprice>
				<priceincrement>5</priceincrement>
				<pricerange>100</pricerange>
				<canbecontraband>false</canbecontraband>
				<startgood>true</startgood>
				<forsale>true</forsale>
			</cotton>
		
			<timber class="game.city.marketplace.CGood">
				<name>Timber</name>
				<description>Timber is a solid local trade in the Caribbean. Successful industry drives the growth of ports, which requires timber not readily available on the smaller islands.</description>
				<icon>icon-lumber-20</icon>
				<bigicon>icon-lumber-128</bigicon>
				<minprice>50</minprice>
				<maxprice>250</maxprice>
				<priceincrement>25</priceincrement>
				<pricerange>150</pricerange>
				<canbecontraband>false</canbecontraband>
				<startgood>true</startgood>
				<forsale>true</forsale>
			</timber>
		
			<cocoa class="game.city.marketplace.CGood">
				<name>Cocoa</name>
				<description>Originally used to make beverages for upper-class Aztecs, Mayans and Europeans, cocoa is now harvested in great quantities and made available to everyone.  The demand for cocoa beans has recently soared because Europeans have started to use cocoa in baked goods.</description>
				<icon>icon-cocoa-20</icon>
				<bigicon>icon-cocoa-128</bigicon>
				<minprice>150</minprice>
				<maxprice>600</maxprice>
				<pricerange>300</pricerange>
				<priceincrement>25</priceincrement>
				<canbecontraband>false</canbecontraband>
				<startgood>true</startgood>
				<forsale>true</forsale>
			</cocoa>
		
			<sugar class="game.city.marketplace.CGood">
				<name>Sugar</name>
				<description>A century before, St. Thomas was the center of the sugar trade for all the known world. Now the manufacture of sugar crystals by boiling sugar cane is much more widespread, but the demand continues to soar in North America and Europe.</description>
				<icon>icon-sugar-20</icon>
				<bigicon>icon-sugar-128</bigicon>
				<minprice>300</minprice>
				<maxprice>1000</maxprice>
				<pricerange>500</pricerange>
				<priceincrement>25</priceincrement>
				<canbecontraband>false</canbecontraband>
				<startgood>true</startgood>
				<forsale>true</forsale>
			</sugar>
		
			<arms class="game.city.marketplace.CGood">
				<name>Arms</name>
				<description>When conflicts break out, the arms merchants are the true victors.  Arms trade relies heavily on the mass production of metal and wooden goods, but fluctuates a great deal as wars dramatically affect supply and demand.</description>
				<icon>icon-arms-20</icon>
				<bigicon>icon-arms-128</bigicon>
				<minprice>1000</minprice>
				<maxprice>3000</maxprice>
				<priceincrement>25</priceincrement>
				<pricerange>1000</pricerange>
				<canbecontraband>false</canbecontraband>
				<startgood>false</startgood>
				<forsale>true</forsale>
			</arms>
		
			<textiles class="game.city.marketplace.CGood">
				<name>Textiles</name>
				<description>Textiles are luxury goods, and are sold at the finest markets for varying prices. Since only larger islands have a home-grown textile industry, prices vary with new shipments from North America and other larger colonies.</description>
				<icon>icon-textiles-20</icon>
				<bigicon>icon-textiles-128</bigicon>
				<minprice>2000</minprice>
				<maxprice>6000</maxprice>
				<pricerange>2000</pricerange>
				<priceincrement>50</priceincrement>
				<canbecontraband>false</canbecontraband>
				<startgood>false</startgood>
				<forsale>true</forsale>
			</textiles>
		
			<tobacco class="game.city.marketplace.CGood">
				<name>Tobacco</name>
				<description>Tobacco is extremely popular with the gentry due to its addictive nature. In fact, it is still used as money on some of the more remote islands.</description>
				<icon>icon-tobacco-20</icon>
				<bigicon>icon-tobacco-128</bigicon>
				<minprice>3000</minprice>
				<maxprice>8000</maxprice>
				<pricerange>3000</pricerange>
				<priceincrement>500</priceincrement>
				<canbecontraband>true</canbecontraband>
				<startgood>false</startgood>
				<forsale>true</forsale>
			</tobacco>
		
			<wine class="game.city.marketplace.CGood">
				<name>Wine</name>
				<description>Wine is a refined beverage for those with large purses. Noblemen would begin "taking wine" with each other at supper, toasting to each person's health. While the common folk consume large quantities of Rum, refined palates prefer Wine, which is imported exclusively from Europe.</description>
				<icon>icon-wine-20</icon>
				<bigicon>icon-wine-128</bigicon>
				<minprice>5000</minprice>
				<maxprice>10000</maxprice>
				<pricerange>3500</pricerange>
				<priceincrement>500</priceincrement>
				<canbecontraband>true</canbecontraband>
				<startgood>false</startgood>
				<forsale>true</forsale>
			</wine>
			
		</Goods>
	</game.city.marketplace.CGoods>
	
</static>
</config>