<config>
<static>
	
	<UI.CPanels>
		<panels_help>
			
			<welcome_story _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
		
						<alpha>191</alpha>
					</frame>
		
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
		
						<text>Welcome</text>
					</title>
		
					<text1 _extends="/controldefs/tuttext">
						<text>Welcome to Tradewinds 2, a game of swashbuckling sea combat and trade.  Explore the buildings in town by clicking on them.  Go to see the Governor to accept a task, buy goods at the Marketplace, and Set Sail to begin your adventure!</text>
						<x>230</x>
						<y>160</y>
		
						<wrapwidth>450</wrapwidth>
					</text1>
					
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next to learn more about the game or hit Close to begin exploring without the tutorial.  Tips will still pop up when you first visit buildings.  You can shut these off in the Options screen by clicking the Menu button on the Left.</text>
						<x>230</x>
						<y>300</y>
						<wrapwidth>450</wrapwidth>
		
					</text2>
		
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
		
						<onlclick>endhelp</onlclick>
					</close>
		
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>600</x>
						<y>420</y>
		
						<width>80</width>
						<onlclick>showhelp(sidebar01)</onlclick>
					</next>
				</elements>
			</welcome_story>
						
			<welcome_freetrade _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Welcome</text>
					</title>
					
					<text1 _extends="/controldefs/tuttext">
						<text>Welcome to Tradewinds 2, a game of swashbuckling sea combat and trade.  Explore the buildings in town by clicking on them.  Buy goods at the Marketplace, visit the Shipyard to arm your vessel, and Set Sail to begin your adventure!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next.</text>
						<x>230</x>
						<y>300</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>600</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(begin_freetrade)</onlclick>
					</next>
				</elements>
			</welcome_freetrade>
			
			<begin_freetrade _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
		
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Welcome</text>
					</title>
		
					<text1 _extends="/controldefs/tuttext">
						<text>Free Trade Mode is all about trading, fighting pirates and making a profit!  All Cargo items are available at the Marketplace and many Ports can be visited.  Governors are not available to you in Free Trade mode.  If you wish to learn about the adventures of our heroes, we recommend quitting this career and starting a new game in Story Mode.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next to learn more about the game or hit Close to begin exploring without the tutorial.  Tips will still pop up when you first visit buildings.  You can shut these off in the Options screen by clicking the Menu button on the Left.</text>
						<x>230</x>
						<y>300</y>
						<wrapwidth>450</wrapwidth>
					</text2>
															
					<previous _extends="/controldefs/choicetext">
						<text>Previous</text>
						<x>300</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(welcome_freetrade)</onlclick>
					</previous>
		
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
		
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>600</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(sidebar01)</onlclick>
					</next>
				</elements>
			</begin_freetrade>
		
			<sidebar01 _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
		
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>The Sidebar</text>
					</title>
		
					<text1 _extends="/controldefs/tuttext">
						<text>On the left of the screen is your Sidebar, with your character's name and portrait at the top.  My you're attractive!  Below your portrait is the finances display, and buttons that give you info on pending Tasks, your Log, special Items, your ship's Cargo, and Ship stats.  There is also a Menu button that will allow you to change options and save your progress.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next to learn more about the Sidebar.</text>
						<x>230</x>
						<y>360</y>
						<wrapwidth>450</wrapwidth>
					</text2>
		
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
		
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>600</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(sidebar02)</onlclick>
					</next>
				</elements>
			</sidebar01>
			
			
				<sidebar02 _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>The Sidebar</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Click on the buttons below to learn more about the Sidebar.</text>
						<x>230</x>
						<y>145</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next to learn about Ports.</text>
						<x>230</x>
						<y>390</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<previous _extends="/controldefs/choicetext">
						<text>Previous</text>
						<x>300</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(sidebar01)</onlclick>
					</previous>
					<finances _extends="/controldefs/choicetext">
						<text>Finances Display</text>
						<x>445</x>
						<y>170</y>
						<width>200</width>
						<onlclick>showhelp(sidebar_finances)</onlclick>
					</finances>
					<tasks _extends="/controldefs/choicetext">
						<text>Tasks Button</text>
						<x>445</x>
						<y>200</y>
						<width>200</width>
						<onlclick>taskscreen_toggle;showhelp(sidebar_tasks)</onlclick>
					</tasks>
					<log _extends="/controldefs/choicetext">
						<text>Log Button</text>
						<x>445</x>
						<y>230</y>
						<width>200</width>
						<onlclick>logscreen_toggle;showhelp(sidebar_log)</onlclick>
					</log>
					<items _extends="/controldefs/choicetext">
						<text>Items Button</text>
						<x>445</x>
						<y>260</y>
						<width>200</width>
						<onlclick>itemscreen_toggle;showhelp(sidebar_items)</onlclick>
					</items>
					<cargo _extends="/controldefs/choicetext">
						<text>Cargo Button</text>
						<x>445</x>
						<y>290</y>
						<width>200</width>
						<onlclick>cargoscreen_toggle;showhelp(sidebar_cargo)</onlclick>
					</cargo>
					<ship _extends="/controldefs/choicetext">
						<text>Ship Button</text>
						<x>445</x>
						<y>320</y>
						<width>200</width>
						<onlclick>shipscreen_toggle;showhelp(sidebar_ship)</onlclick>
					</ship>
					<menu _extends="/controldefs/choicetext">
						<text>Menu Button</text>
						<x>445</x>
						<y>350</y>
						<width>200</width>
						<onlclick>showhelp(sidebar_menu)</onlclick>
					</menu>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>600</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(ports01)</onlclick>
					</next>
				</elements>
			</sidebar02>
				
				<sidebar_finances _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Finances</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>The finances display on the left shows how much cash you are carrying, the amount of money in your bank account and your total debt to the moneylender.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>415</y>
						<width>80</width>
						<onlclick>showhelp(sidebar02)</onlclick>
					</close>
		
				</elements>
			</sidebar_finances>
		
				<sidebar_tasks _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<text1 _extends="/controldefs/tuttext">
						<text>Tasks are special requests given to you by Governors of towns when playing Story Mode.  If you accept a task, it will appear in the Task list.  You can see your pending Tasks by clicking on the button.  By completing Tasks, you can get Special Items, money, and more!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>480</x>
						<y>415</y>
						<width>80</width>
						<onlclick>taskscreen_toggle;showhelp(sidebar02)</onlclick>
					</close>
				</elements>
			</sidebar_tasks>
		
				<sidebar_log _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<text1 _extends="/controldefs/tuttext">
						<text>You can see a record of your adventures in the Log.  If you don't remember where you've been, who you've spoken to, or where you purchased cargo, you can see it here!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>480</x>
						<y>415</y>
						<width>80</width>
						<onlclick>logscreen_toggle;showhelp(sidebar02)</onlclick>
					</close>
				</elements>
			</sidebar_log>
		
				<sidebar_items _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<text1 _extends="/controldefs/tuttext">
						<text>The Items screen shows you what Special Items, Ship Upgrades, and Travelers are on your ship.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>480</x>
						<y>415</y>
						<width>80</width>
						<onlclick>itemscreen_toggle;showhelp(sidebar02)</onlclick>
					</close>
				</elements>
			</sidebar_items>
		
				<sidebar_cargo _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<text1 _extends="/controldefs/tuttext">
						<text>The Cargo button will show you everything you've purchased or acquired that can be sold at the Marketplace.  It displays a lot of useful information.  Unit Cost is the average price you've paid for a particular kind of Cargo.  Market is the current local market value of that Cargo.  If you purchase a Warehouse, you can access it from this screen.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>480</x>
						<y>415</y>
						<width>80</width>
						<onlclick>cargoscreen_toggle;showhelp(sidebar02)</onlclick>
					</close>
				</elements>
			</sidebar_cargo>
					
				<sidebar_ship _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<text1 _extends="/controldefs/tuttext">
						<text>The Ship button will show you everything you need to know about your vessel.  It will tell you your ship's Hull Strength and how much damage you've taken in battle. It also displays your total cargo capacity and how much is being used, the number of Cannons and Special Ammunition you have, and any Special Abilities that affect your ship.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>480</x>
						<y>415</y>
						<width>80</width>
						<onlclick>shipscreen_toggle;showhelp(sidebar02)</onlclick>
					</close>
				</elements>
			</sidebar_ship>
		
				<sidebar_menu _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Menu Button</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>The Menu button will bring up the in game Options Menu.  Here you can Save your progress, Load up a previously saved game, and change game Options.  It's a good idea to Save periodically as you progress through the game.  You can overwrite previous saves by saving in the same spot.  Don't lose all your hard earned progress by forgetting to save!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>415</y>
						<width>80</width>
						<onlclick>hidepanel(ingamemenu);showhelp(sidebar02)</onlclick>
					</close>
				</elements>
			</sidebar_menu>
		
			<ports01 _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Ports</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Let's take a look at the Port.  At the top of the screen is the name of they Port you're currently docked at.  This one happens to be your character's Home Port.  There are several kinds of buildings you'll see in a port including a Marketplace, Alehouse, Money Lender, a Bank, a Shipyard, and the Governor's Residence (accessible in Story Mode).  Try to remember what Ports have which services available.  Not every port has every kind of building!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next to learn more about the different buildings in Ports.</text>
						<x>230</x>
						<y>360</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<previous _extends="/controldefs/choicetext">
						<text>Previous</text>
						<x>300</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(sidebar02)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>600</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(ports02)</onlclick>
					</next>
				</elements>
			</ports01>
		
				<ports02 _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Buildings</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Click on the buttons below to learn more about the buildings found in Ports.</text>
						<x>230</x>
						<y>145</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<previous _extends="/controldefs/choicetext">
						<text>Previous</text>
						<x>300</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(ports01)</onlclick>
					</previous>
					<tmarketplace _extends="/controldefs/choicetext">
						<text>Marketplace</text>
						<x>445</x>
						<y>190</y>
						<width>200</width>
						<onlclick>showhelp(marketplace_tut)</onlclick>
					</tmarketplace>
					<tbank _extends="/controldefs/choicetext">
						<text>Bank</text>
						<x>445</x>
						<y>225</y>
						<width>200</width>
						<onlclick>showhelp(bank_tut)</onlclick>
					</tbank>
					<tmoneylender _extends="/controldefs/choicetext">
						<text>Money Lender</text>
						<x>445</x>
						<y>260</y>
						<width>200</width>
						<onlclick>showhelp(moneylender_tut)</onlclick>
					</tmoneylender>
					<talehouse _extends="/controldefs/choicetext">
						<text>Alehouse</text>
						<x>445</x>
						<y>295</y>
						<width>200</width>
						<onlclick>showhelp(alehouse_tut)</onlclick>
					</talehouse>
					<tshipyard _extends="/controldefs/choicetext">
						<text>Shipyard</text>
						<x>445</x>
						<y>330</y>
						<width>200</width>
						<onlclick>showhelp(shipyard_tut)</onlclick>
					</tshipyard>
					<tgovernor _extends="/controldefs/choicetext">
						<text>Governor's Residence</text>
						<x>445</x>
						<y>365</y>
						<width>200</width>
						<onlclick>showhelp(governor_tut)</onlclick>
					</tgovernor>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>600</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(explore)</onlclick>
					</next>
				</elements>
			</ports02>
		
			<marketplace_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Marketplace</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Welcome to the Marketplace.  This is where you can buy and sell goods.  Click "Buy" to add goods to your ship's Cargo.  Use the Left and Right arrows to increase or decrease the amount you want to purchase.  If you click "Max" you will buy as much as you can store or as much as you can afford of that item.  You can then take purchased goods and sell them elsewhere.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>You can see details about the goods you've purchased, including the average price you paid, by clicking on the "Cargo" button.  Spend wisely!</text>
						<x>230</x>
						<y>340</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<other _extends="/controldefs/choicetext">
						<text>More Buildings</text>
						<x>280</x>
						<y>420</y>
						<width>100</width>
						<onlclick>showhelp(ports02)</onlclick>
					</other>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</marketplace_tut>
				
				<moneylender_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Moneylender</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>The town's Moneylender is happy to loan you Gold in amounts up to twice your current net worth.  However, your debts accrue interest at the steep rate of 10% per month.  Pay him back as quickly as possible.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<other _extends="/controldefs/choicetext">
						<text>More Buildings</text>
						<x>280</x>
						<y>420</y>
						<width>100</width>
						<onlclick>showhelp(ports02)</onlclick>
					</other>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</moneylender_tut>
		
				<bank_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Bank</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>The Bank is the safest place to put your money.  Deposit your money in the Bank and watch it accrue 1% interest per month.  You only have access to your funds when you are in the same town as a Bank.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<other _extends="/controldefs/choicetext">
						<text>More Buildings</text>
						<x>280</x>
						<y>420</y>
						<width>100</width>
						<onlclick>showhelp(ports02)</onlclick>
					</other>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</bank_tut>
		
				<alehouse_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Alehouse</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>The Alehouse is a great place to meet up with the Trader and talk to the bartender.  You might hear rumors of market opportunities, tips on how to play the game, meet up with people that can help you with your assigned Tasks (Story Mode Only), or buy a round of drinks.  Be sure to visit the Alehouse in your hometown.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<other _extends="/controldefs/choicetext">
						<text>More Buildings</text>
						<x>280</x>
						<y>420</y>
						<width>100</width>
						<onlclick>showhelp(ports02)</onlclick>
					</other>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</alehouse_tut>
		
			<trader_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>The Trader</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Talk to the Trader in your Hometown Alehouse.  The Trader offers Special Items that can't be purchased anywhere else.  The Trader deals in all sorts of Voodoo Dolls that can increase your ship's Cargo Space, Cannon speed, and much more!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>470</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</trader_tut>
		
			<shipyard_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Shipyard</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Shipyards are where you can repair your ship, purchase new ships, and buy Cannons and Special Ammunition.  Click on the buttons below to learn more.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<trepair _extends="/controldefs/choicetext">
						<text>Ship Repairs</text>
						<x>445</x>
						<y>280</y>
						<width>200</width>
						<onlclick>showhelp(repair_tut)</onlclick>
					</trepair>
					<tbuy _extends="/controldefs/choicetext">
						<text>Buying Ships</text>
						<x>445</x>
						<y>315</y>
						<width>200</width>
						<onlclick>showhelp(buyship_tut)</onlclick>
					</tbuy>
					<tammo _extends="/controldefs/choicetext">
						<text>Buying Ammo</text>
						<x>445</x>
						<y>350</y>
						<width>200</width>
						<onlclick>showhelp(ammo_tut)</onlclick>
					</tammo>
					<other _extends="/controldefs/choicetext">
						<text>More Buildings</text>
						<x>280</x>
						<y>420</y>
						<width>100</width>
						<onlclick>showhelp(ports02)</onlclick>
					</other>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</shipyard_tut>
		
			<repair_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Ship Repairs</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Keep your vessel in good shape by repairing it often.  If your Hull Strength gets low in Combat get it repaired quickly!  A weak vessel makes a great target for Pirates.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<previous _extends="/controldefs/choicetext">
						<text>More Shipyard Help</text>
						<x>280</x>
						<y>420</y>
						<width>120</width>
						<onlclick>showhelp(shipyard_tut)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</repair_tut>
		
			<buyship_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Buying Ships</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>As you progress through the game, you'll see new ships available to purchase at the shipyard.  A given shipyard will offer only one kind of ship to purchase, but if you come back after a few weeks, something different might be available.  Larger vessels can give you more Cargo space, allow for more Cannons, and have stronger Hulls.  Be sure to see what Special Ability a given ship has.  Special Abilities can affect hull strength, cargo space, battle performance, or help evade storms.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<previous _extends="/controldefs/choicetext">
						<text>More Shipyard Help</text>
						<x>280</x>
						<y>420</y>
						<width>120</width>
						<onlclick>showhelp(shipyard_tut)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</buyship_tut>
		
			<ammo_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Buying Ammunition</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Here you can upgrade your ship's firing power.  You can purchase more Cannons, as well as Special Ammunition like Chain Shots, Firepots, and Tiki Bombs.  Keep in mind that Cannons take up Cargo Space.  You won't be able to Sail if you're over capacity!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<previous _extends="/controldefs/choicetext">
						<text>More Shipyard Help</text>
						<x>280</x>
						<y>420</y>
						<width>120</width>
						<onlclick>showhelp(shipyard_tut)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</ammo_tut>
		
			<governor_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Governor's Residence</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>(Only available in Story Mode) The Governor handles the affairs of state in the port.  He often has Tasks for trustworthy captains.  These Tasks can help you accumulate wealth and acquire Special Items that will be of assistance on the high seas and in trade.  Once you accept a Task you can always check your status by clicking the 'Tasks' button on the Sidebar.  It's a good idea to Save your progress after completing Tasks and as you make your way through the game.  Don't lose all your hard earned progress by forgetting to save!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<other _extends="/controldefs/choicetext">
						<text>More Buildings</text>
						<x>280</x>
						<y>420</y>
						<width>100</width>
						<onlclick>showhelp(ports02)</onlclick>
					</other>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</governor_tut>
		
			<explore _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Explore!</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Whew!  That was quite a bit to learn.  It's time to do a little exploration on your own.  Buy something at the Market, look at ship upgrades, or just go buy a round of drinks at the Alehouse!  Click ''Set Sail'' when you're ready to explore the Caribbean.  If you would like to see the tutorial tips pop up again, click on ''Menu'' on the Sidebar.  You can turn the Tutorial ON and OFF in the Options screen.  Also, it's a good idea to Save as you progress through the game.  Go to the Save Game screen after clicking on the ''Menu'' button.  Don't lose all your hard earned progress by forgetting to Save!</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<previous _extends="/controldefs/choicetext">
						<text>Back to Buildings</text>
						<x>290</x>
						<y>420</y>
						<width>110</width>
						<onlclick>showhelp(ports02)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>445</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
					<sidebar _extends="/controldefs/choicetext">
						<text>Back to Sidebar</text>
						<x>600</x>
						<y>420</y>
						<width>110</width>
						<onlclick>showhelp(sidebar02)</onlclick>
					</sidebar>
				</elements>
			</explore>
			
			
				<cantsail_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>You Can't Sail!</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Sometimes you won't be allowed to Set Sail.  This is because either your ship is overloaded with Cargo or you have a Special Item that is expiring.  If this is the case, you'll see the appropriate button flash in the Sidebar.  You might need to sell off some Cargo at the Marketplace, or choose to Renew or Drop an Expired Special Item.</text>
						<x>180</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>120</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</cantsail_tut>
		
				<mapscreen_story _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>Map of the Caribbean</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Welcome to the map of the known Caribbean!  From this map, you can sail to any Port that has been discovered by clicking on their names.  The Question Mark icons are Ports that have not yet been discovered.</text>
						<x>180</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next to learn more about Navigation.</text>
						<x>180</x>
						<y>360</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>550</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(mapscreen_navigation)</onlclick>
					</next>
				</elements>
			</mapscreen_story>
		
				<mapscreen_freetrade _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>Map of the Caribbean</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Welcome to the map of the known Caribbean.  From this map you can sail to any Port you see by clicking on their names.</text>
						<x>180</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Click Next to learn more about Navigation.</text>
						<x>180</x>
						<y>360</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>550</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(mapscreen_navigation)</onlclick>
					</next>
				</elements>
			</mapscreen_freetrade>
		
				<mapscreen_navigation _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>Navigation</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>While Navigating is easy, it takes time.  You can change your Sailing Speed in the Options Menu, or by hitting the Space Bar, but it will take 7 days to travel Port to Port.  Keep an eye on your calendar -and your debts!  Also, look out for Pirates!  Keep your cannons well stocked and your vessel in good shape.  Happy sailing!  See you next in the Combat screen!</text>
						<x>180</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</mapscreen_navigation>
		
				<battle _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>Get Ready for Battle!</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Pirates, portside!  Click on an enemy ship to begin firing.  You can only fire at one ship at a time unless you are using Special Ammo.  Click on a Special Ammo icon to arm one of your cannons with that weapon.</text>
						<x>180</x>
						<y>145</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Click once on an enemy and your crew will automatically fire upon that ship.  Make sure to buy Special Ammo!  Later in the game, it's more cost effective to spend money on Special Ammo and quickly defeat your enemy than it is to take damage and pay for costly repairs.</text>
						<x>180</x>
						<y>275</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>550</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(battle02)</onlclick>
					</next>
				</elements>
			</battle>
		
				 <battle02 _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>Get Ready for Battle!</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>On the right side of your screen is your ship's Hull Strength.  If you take damage during a battle, the Green Meter will start to go down.  If it goes all the way down, you'll have to abandon ship.  Keep your vessel in good shape by visiting the Shipyard.</text>
						<x>180</x>
						<y>145</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Each enemy has its own Hull Strength meter that appears right above it when targeted.  If you're outclassed -or would rather not be bothered with battle- you can try to Flee.  Be warned!  Escapes are not always successful!</text>
						<x>180</x>
						<y>275</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<text3 _extends="/controldefs/tuttext">
						<text>Click Next to learn about advanced combat techniques.</text>
						<x>180</x>
						<y>380</y>
						<wrapwidth>450</wrapwidth>
					</text3>
					<previous _extends="/controldefs/choicetext">
						<text>Previous</text>
						<x>250</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(battle)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>120</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>550</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(battle03)</onlclick>
					</next>
				</elements>
			</battle02>
		
			<battle03 _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>Get Ready for Battle!</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>When facing multiple ships, there are different ways to approach combat.  Do you take out one ship at a time?  Do you use a Firepot to fire on multiple enemies at once?  It's up to you.</text>
						<x>180</x>
						<y>145</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Special weapons also give you an upper hand in combat.  But they're not cheap, so use them wisely.</text>
						<x>180</x>
						<y>255</y>
						<wrapwidth>450</wrapwidth>
					</text2> 
					<text3 _extends="/controldefs/tuttext">
						<text>Click Next to learn about Defeat.</text>
						<x>180</x>
						<y>380</y>
						<wrapwidth>450</wrapwidth>
					</text3>
					<previous _extends="/controldefs/choicetext">
						<text>Previous</text>
						<x>250</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(battle02)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>120</width>
						<onlclick>endhelp</onlclick>
					</close>
					<next _extends="/controldefs/choicetext">
						<text>Next</text>
						<x>550</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(battle04)</onlclick>
					</next>
				</elements>
			</battle03>
		
			<battle04 _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>Defeat is not the end!</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>If you perish in battle, you can choose ''Try Again'' or ''Game Over''.  Clicking ''Game Over'' will bring you back to the Main Menu.  You'll lose any progress you've made since your last Save.  However, if you click ''Try Again'', you will resume your current game at the last Port you visited.  This is a good option if you forgot to save but made a lot of progress recently.</text>
						<x>180</x>
						<y>145</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text>Good Luck!</text>
						<x>180</x>
						<y>380</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<previous _extends="/controldefs/choicetext">
						<text>Previous</text>
						<x>250</x>
						<y>420</y>
						<width>80</width>
						<onlclick>showhelp(battle03)</onlclick>
					</previous>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>120</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</battle04>
		
				<portbattle _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>150</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>400</x>
						<y>105</y>
						<width>200</width>
						<text>It's a Hostile Port!</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>This is Port Combat.  When a Port is Hostile, the only way to dock is to take it back!  Port combat can include ships, cannon emplacements, and fortresses.  Lucky for you, land targets are easy to hit -and they're easy to outrun.  Click on an enemy to begin combat.</text>
						<x>180</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<text2 _extends="/controldefs/tuttext">
						<text></text>
						<x>180</x>
						<y>360</y>
						<wrapwidth>450</wrapwidth>
					</text2>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>400</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
				</elements>
			</portbattle>
		
			<contraband_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Contraband</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>Be aware that some the Authorities will declare certain cargo illiegal.  If you're caught carrying Contraband, it will be confiscated!  Check with the Trader who has items that can allow you to safely smuggle Contraband.  See if you can't get useful Contraband tips in the Alehouse.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
		
				</elements>
			</contraband_tut>
		
				<warehouse_tut _class="UI.CPanel" x="0" y="0" width="800" height="600" modal="true">
				<elements>
					<frame _class="UI.CShadow">
						<x>200</x>
						<y>100</y>
						<width>500</width>
						<height>350</height>
						<alpha>191</alpha>
					</frame>
					<title _extends="/controldefs/label">
						<x>450</x>
						<y>105</y>
						<width>200</width>
						<text>Warehouse</text>
					</title>
					<text1 _extends="/controldefs/tuttext">
						<text>The Warehouse is the ultimate place to safely store your Cargo.  You can store any good, even Contraband items, without any chance of your Cargo being stolen!  However, you can only purchase the Warehouse in your Homeport.</text>
						<x>230</x>
						<y>160</y>
						<wrapwidth>450</wrapwidth>
					</text1>
					<close _extends="/controldefs/choicetext">
						<text>Close</text>
						<x>450</x>
						<y>420</y>
						<width>80</width>
						<onlclick>endhelp</onlclick>
					</close>
		
				</elements>
			</warehouse_tut>
		
		</panels_help>
	</UI.CPanels>
	
</static>
</config>