<config>
<static>
	<game.ship.CShip>	
		<Ships>
			<onegun0 class="game.ship.CShip">
				<type>Cannon Emplacement</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>10</hitpoints>
				<maxguns>2</maxguns>
				<firespeed>15</firespeed>
				<startdifficulty>0</startdifficulty>
				<booty>1000</booty>
				<thaco>100</thaco>
				<sprites>
					<sprite>c1_minifort_good</sprite>
					<sprite>c1_minifort_bad</sprite>
					<sprite>c1_minifort_dead</sprite>
				</sprites>
				<seawake>wake_junk</seawake>
			</onegun0>

			<fortress0 class="game.ship.CShip">
				<type>Fortress</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>30</hitpoints>
				<maxguns>2</maxguns>
				<firespeed>15</firespeed>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<booty>3000</booty>
				<sprites>
					<sprite>c1_fort_good</sprite>
					<sprite>c1_fort_bad</sprite>
					<sprite>c1_fort_dead</sprite>
				</sprites>
				<seawake>wake_onemast</seawake>
			</fortress0>

			<onegun1 class="game.ship.CShip">
				<type>Cannon Emplacement</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>30</hitpoints>
				<maxguns>4</maxguns>
				<firespeed>15</firespeed>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<booty>4000</booty>
				<sprites>
					<sprite>c2_minifort_good</sprite>
					<sprite>c2_minifort_bad</sprite>
					<sprite>c2_minifort_dead</sprite>
				</sprites>
				<seawake>wake_junk</seawake>
			</onegun1>

			<fortress1 class="game.ship.CShip">
				<type>Fortress</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>50</hitpoints>
				<maxguns>4</maxguns>
				<firespeed>15</firespeed>
				<booty>7000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c2_fort_good</sprite>
					<sprite>c2_fort_bad</sprite>
					<sprite>c2_fort_dead</sprite>
				</sprites>
				<seawake>wake_onemast</seawake>
			</fortress1>

			<onegun2 class="game.ship.CShip">
				<type>Cannon Emplacement</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>40</hitpoints>
				<maxguns>8</maxguns>
				<firespeed>15</firespeed>
				<booty>5000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c3_minifort_good</sprite>
					<sprite>c3_minifort_bad</sprite>
					<sprite>c3_minifort_dead</sprite>
				</sprites>
				<seawake>wake_junk</seawake>
			</onegun2>

			<fortress2 class="game.ship.CShip">
				<type>Fortress</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>80</hitpoints>
				<maxguns>8</maxguns>
				<firespeed>15</firespeed>
				<booty>10000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c3_fort_good</sprite>
					<sprite>c3_fort_bad</sprite>
					<sprite>c3_fort_dead</sprite>
				</sprites>
				<seawake>wake_onemast</seawake>
			</fortress2>

			<onegun3 class="game.ship.CShip">
				<type>Cannon Emplacement</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>50</hitpoints>
				<maxguns>16</maxguns>
				<firespeed>15</firespeed>
				<booty>10000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c3_minifort_good</sprite>
					<sprite>c3_minifort_bad</sprite>
					<sprite>c3_minifort_dead</sprite>
				</sprites>
				<seawake>wake_junk</seawake>
			</onegun3>

			<fortress3 class="game.ship.CShip">
				<type>Fortress</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>125</hitpoints>
				<maxguns>16</maxguns>
				<firespeed>15</firespeed>
				<booty>20000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c3_fort_good</sprite>
					<sprite>c3_fort_bad</sprite>
					<sprite>c3_fort_dead</sprite>
				</sprites>
				<seawake>wake_onemast</seawake>
			</fortress3>

			<onegun4 class="game.ship.CShip">
				<type>Cannon Emplacement</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>100</hitpoints>
				<maxguns>20</maxguns>
				<firespeed>15</firespeed>
				<booty>20000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c2_minifort_good</sprite>
					<sprite>c2_minifort_bad</sprite>
					<sprite>c2_minifort_dead</sprite>
				</sprites>
				<seawake>wake_junk</seawake>
			</onegun4>

			<fortress4 class="game.ship.CShip">
				<type>Fortress</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>175</hitpoints>
				<maxguns>30</maxguns>
				<firespeed>15</firespeed>
				<booty>50000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c2_fort_good</sprite>
					<sprite>c2_fort_bad</sprite>
					<sprite>c2_fort_dead</sprite>
				</sprites>
				<seawake>wake_onemast</seawake>
			</fortress4>

			<onegun5 class="game.ship.CShip">
				<type>Cannon Emplacement</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>150</hitpoints>
				<maxguns>30</maxguns>
				<firespeed>15</firespeed>
				<booty>50000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c1_minifort_good</sprite>
					<sprite>c1_minifort_bad</sprite>
					<sprite>c1_minifort_dead</sprite>
				</sprites>
			</onegun5>

			<fortress5 class="game.ship.CShip">
				<type>Fortress</type>
				<floats>false</floats>
				<badguy>true</badguy>
				<hitpoints>200</hitpoints>
				<maxguns>40</maxguns>
				<firespeed>15</firespeed>
				<booty>100000</booty>
				<thaco>100</thaco>
				<startdifficulty>0</startdifficulty>
				<sprites>
					<sprite>c1_fort_good</sprite>
					<sprite>c1_fort_bad</sprite>
					<sprite>c1_fort_dead</sprite>
				</sprites>
			</fortress5>
			
			<sloop class="game.ship.CShip">
				<type>Sloop</type>
				<floats>true</floats>
				<minprice>20000</minprice>
				<maxprice>40000</maxprice>
				<hitpoints>30</hitpoints>
				<cargospace>75</cargospace>
				<thaco>50</thaco>
				<firespeed>15</firespeed>
				<maxguns>6</maxguns>
				<spacepergun>5</spacepergun>
				<unlockdifficulty>0</unlockdifficulty>
				<lefticon>ship-sloop-white</lefticon>
				<righticon>ship-sloop-white</righticon>
				<shopicon>sloop-near-normal</shopicon>
				<sprites>
					<sprite>sloop_good</sprite>
					<sprite>sloop_light</sprite>
					<sprite>sloop_heavy</sprite>
				</sprites>
				<floatdepth>5</floatdepth>
				<seawake>wake_sloop</seawake>
				<portwake>wake_sloop_port</portwake>
			</sloop>
	
			<enemy_sloop class="game.ship.CShip">
			  	<type>Sloop</type>
				 <floats>true</floats>
				 <badguy>true</badguy>
				 <hitpoints>5</hitpoints>
				 <cargospace>50</cargospace>
				 <firespeed>15</firespeed>
				 <maxguns>1</maxguns>
				 <thaco>70</thaco>
				 <startdifficulty>0</startdifficulty>
				 <booty>1000</booty>
				 <sprites>
					<sprite>enemysloop_good</sprite>
					<sprite>enemysloop_light</sprite>
					<sprite>enemysloop_heavy</sprite>
				 </sprites>
				 <seawake>wake_enemy_sloop</seawake>
				 <portwake>wake_enemy_sloop</portwake>
				 <floatdepth>3</floatdepth>
			</enemy_sloop>

			<schooner class="game.ship.CShip">
				<type>Schooner</type>
				<floats>true</floats>
				<minprice>30000</minprice>
				<maxprice>50000</maxprice>
				<hitpoints>60</hitpoints>
				<cargospace>125</cargospace>
				<thaco>50</thaco>
				<firespeed>10</firespeed>
				<maxguns>10</maxguns>
				<spacepergun>5</spacepergun>
				<unlockdifficulty>4</unlockdifficulty>
				<lefticon>ship-schooner-white</lefticon>
				<righticon>ship-schooner-white</righticon>
				<shopicon>schooner-near-normal</shopicon>
				<sprites>
					<sprite>schooner_good</sprite>
					<sprite>schooner_light</sprite>
					<sprite>schooner_heavy</sprite>
				</sprites>
				<floatdepth>3</floatdepth>
				<seawake>wake_schooner</seawake>
				<portwake>wake_schooner_port</portwake>
			</schooner>
	
			<enemy_schooner class="game.ship.CShip">
				<type>Schooner</type>
				<floats>true</floats>
				<badguy>true</badguy>
				<hitpoints>25</hitpoints>
				<maxguns>2</maxguns>
				<spacepergun>5</spacepergun>
				<thaco>70</thaco>
				<firespeed>10</firespeed>
				<startdifficulty>4</startdifficulty>
				<booty>3000</booty>
				<sprites>
					<sprite>enemyschooner_good</sprite>
					<sprite>enemyschooner_light</sprite>
					<sprite>enemyschooner_heavy</sprite>
				</sprites>
				<floatdepth>2</floatdepth>
				<seawake>wake_enemy_schooner</seawake>
				<portwake>wake_enemy_schooner</portwake>
			</enemy_schooner>
			
			<brigantine class="game.ship.CShip">
				<type>Brigantine</type>
				<floats>true</floats>
				<minprice>70000</minprice>
				<maxprice>90000</maxprice>
				<hitpoints>100</hitpoints>
				<cargospace>200</cargospace>
				<thaco>50</thaco>
				<firespeed>9</firespeed>
				<maxguns>15</maxguns>
				<spacepergun>5</spacepergun>
				<unlockdifficulty>8</unlockdifficulty>
				<lefticon>ship-brigantine-white</lefticon>
				<righticon>ship-brigantine-white</righticon>
				<shopicon>brigantine-near-normal</shopicon>
				<sprites>
					<sprite>brigantine_good</sprite>
					<sprite>brigantine_light</sprite>
					<sprite>brigantine_heavy</sprite>
				</sprites>
				<floatdepth>5</floatdepth>
				<seawake>wake_brigantine</seawake>
				<portwake>wake_brigantine_port</portwake>
			</brigantine>
	
			<enemy_brigantine class="game.ship.CShip">
				<type>Brigantine</type>
				<floats>true</floats>
				<badguy>true</badguy>
				<hitpoints>50</hitpoints>
				<cargospace>100</cargospace>
				<thaco>70</thaco>
				<maxguns>4</maxguns>
				<firespeed>9</firespeed>
				<spacepergun>5</spacepergun>
				<startdifficulty>8</startdifficulty>
				<booty>5000</booty>
				<sprites>
					<sprite>enemybrigantine_good</sprite>
					<sprite>enemybrigantine_light</sprite>
					<sprite>enemybrigantine_heavy</sprite>
				</sprites>
				<floatdepth>3</floatdepth>
				<seawake>wake_enemy_brigantine</seawake>
				<portwake>wake_enemy_brigantine</portwake>
			</enemy_brigantine>

			<barque class="game.ship.CShip">
				<type>Barque</type>
				<floats>true</floats>
				<minprice>200000</minprice>
				<maxprice>250000</maxprice>
				<hitpoints>200</hitpoints>
				<cargospace>250</cargospace>
				<thaco>50</thaco>
				<firespeed>8</firespeed>
				<maxguns>20</maxguns>
				<spacepergun>5</spacepergun>
				<unlockdifficulty>16</unlockdifficulty>
				<lefticon>ship-barque-white</lefticon>
				<righticon>ship-barque-white</righticon>
				<shopicon>barque-near-normal</shopicon>
				<sprites>
					<sprite>barque_good</sprite>
					<sprite>barque_light</sprite>
					<sprite>barque_heavy</sprite>
				</sprites>
				<floatdepth>4</floatdepth>
				<seawake>wake_barque</seawake>
				<portwake>wake_barque_port</portwake>
			</barque>
	
			<enemy_barque class="game.ship.CShip">
				<type>Barque</type>
				<floats>true</floats>
				<badguy>true</badguy>
				<hitpoints>75</hitpoints>
				<cargospace>200</cargospace>
				<thaco>80</thaco>
				<maxguns>8</maxguns>
				<firespeed>8</firespeed>
				<spacepergun>5</spacepergun>
				<startdifficulty>16</startdifficulty>
				<booty>20000</booty>
				<sprites>
					<sprite>enemybarque_good</sprite>
					<sprite>enemybarque_light</sprite>
					<sprite>enemybarque_heavy</sprite>
				</sprites>
				<floatdepth>3</floatdepth>
				<seawake>wake_enemy_barque</seawake>
				<portwake>wake_enemy_barque</portwake>
			</enemy_barque>
	
			<galleon class="game.ship.CShip">
				<type>Galleon</type>
				<floats>true</floats>
				<minprice>900000</minprice>
				<maxprice>1000000</maxprice>
				<hitpoints>250</hitpoints>
				<cargospace>300</cargospace>
				<thaco>50</thaco>
				<firespeed>70</firespeed>
				<maxguns>20</maxguns>
				<spacepergun>5</spacepergun>
				<unlockdifficulty>24</unlockdifficulty>
				<lefticon>ship-galleon-white</lefticon>
				<righticon>ship-galleon-white</righticon>
				<shopicon>galleon-near-normal</shopicon>
				<sprites>
					<sprite>galleon_good</sprite>
					<sprite>galleon_light</sprite>
					<sprite>galleon_heavy</sprite>
				</sprites>
				<floatdepth>6</floatdepth>
				<seawake>wake_galleon</seawake>
				<portwake>wake_galleon_port</portwake>
			</galleon>
	
			<enemy_galleon class="game.ship.CShip">
				<type>Galleon</type>
				<floats>true</floats>
				<badguy>true</badguy>
				<hitpoints>100</hitpoints>
				<cargospace>400</cargospace>
				<maxguns>16</maxguns>
				<thaco>90</thaco>
				<firespeed>7</firespeed>
				<spacepergun>5</spacepergun>
				<startdifficulty>24</startdifficulty>
				<booty>50000</booty>
				<sprites>
					<sprite>enemygalleon_good</sprite>
					<sprite>enemygalleon_light</sprite>
					<sprite>enemygalleon_heavy</sprite>
				</sprites>
				<floatdepth>4</floatdepth>
				<seawake>wake_enemy_galleon</seawake>
				<portwake>wake_enemy_galleon</portwake>
			</enemy_galleon>
			
			<frigate class="game.ship.CShip">
				<type>Frigate</type>
				<floats>true</floats>
				<minprice>2050000</minprice>
				<maxprice>2250000</maxprice>
				<hitpoints>300</hitpoints>
				<cargospace>400</cargospace>
				<thaco>50</thaco>
				<firespeed>6</firespeed>
				<maxguns>25</maxguns>
				<spacepergun>5</spacepergun>
				<unlockdifficulty>30</unlockdifficulty>
				<lefticon>ship-frigate-white</lefticon>
				<righticon>ship-frigate-white</righticon>
				<shopicon>frigate-near-normal</shopicon>
				<sprites>
					<sprite>frigate_good</sprite>
					<sprite>frigate_light</sprite>
					<sprite>frigate_heavy</sprite>
				</sprites>
				<floatdepth>6</floatdepth>
				<seawake>wake_frigate</seawake>
				<portwake>wake_frigate_port</portwake>
			</frigate>
	
			<enemy_frigate class="game.ship.CShip">
				<type>Frigate</type>
				<floats>true</floats>
				<badguy>true</badguy>
				<hitpoints>125</hitpoints>
				<cargospace>300</cargospace>
				<thaco>100</thaco>
				<maxguns>20</maxguns>
				<spacepergun>5</spacepergun>
				<firespeed>6</firespeed>
				<startdifficulty>30</startdifficulty>
				<booty>40000</booty>
				<sprites>
					<sprite>enemyfrigate_good</sprite>
					<sprite>enemyfrigate_light</sprite>
					<sprite>enemyfrigate_heavy</sprite>
				</sprites>
				<floatdepth>4</floatdepth>
				<seawake>wake_enemy_frigate</seawake>
				<portwake>wake_enemy_frigate</portwake>
			</enemy_frigate>
	
			<manowar class="game.ship.CShip">
				<type>Man-O-War</type>
				<floats>true</floats>
				<minprice>2000000</minprice>
				<maxprice>2520000</maxprice>
				<hitpoints>350</hitpoints>
				<cargospace>250</cargospace>
				<thaco>50</thaco>
				<firespeed>6</firespeed>
				<maxguns>30</maxguns>
				<spacepergun>5</spacepergun>
				<unlockdifficulty>40</unlockdifficulty>
				<lefticon>ship-manowar-white</lefticon>
				<righticon>ship-manowar-white</righticon>
				<shopicon>manowar-near-normal</shopicon>
				<sprites>
					<sprite>manowar_good</sprite>
					<sprite>manowar_light</sprite>
					<sprite>manowar_heavy</sprite>
				</sprites>
				<floatdepth>5</floatdepth>
				<seawake>wake_manowar</seawake>
				<portwake>wake_manowar_port</portwake>
			</manowar>
			
			<enemy_manowar class="game.ship.CShip">
				<type>Man-O-War</type>
				<floats>true</floats>
				<badguy>true</badguy>
				<hitpoints>200</hitpoints>
				<maxguns>30</maxguns>
				<thaco>100</thaco>
				<spacepergun>5</spacepergun>
				<firespeed>10</firespeed>
				<startdifficulty>40</startdifficulty>
				<booty>100000</booty>
				<sprites>
					<sprite>enemymanowar_good</sprite>
					<sprite>enemymanowar_light</sprite>
					<sprite>enemymanowar_heavy</sprite>
				</sprites>
				<floatdepth>3</floatdepth>
				<seawake>wake_enemy_manowar</seawake>
				<portwake>wake_enemy_manowar</portwake>
			</enemy_manowar>
			
		</Ships>		
	</game.ship.CShip>

</static>
</config>
   
  
