<config>
<static>

		<game.CGame>
				<aRank networth="1000" title="Landlubber"/>
				<aRank networth="10000" title="Deck Hand"/>
				<aRank networth="100000" title="Sea Dog"/>
				<aRank networth="500000" title="Swashbuckler"/>
				<aRank networth="1000000" title="Master Trader"/>
				<aRank networth="2000000" title="Privateer"/>
				<aRank networth="5000000" title="Commander"/>
				<aRank networth="10000000" title="Pirate King"/>
				<aRank networth="20000000" title="Governator"/>
				<aRank networth="50000000" title="Merchant Noble"/>
				<aRank networth="-1" title="Sea Dragon"/>
		</game.CGame>

		<CStrings>
			<Strings>
					
					<defeat_msg text="Your glorious ship now lies beneath the waves and your reign has ended.  You survive for {monthcount} months and amass {goldcount} Gold. Final Ranking: {rank}"/>
					<charecters_story_online text="This Character is only available in the Download version of Tradewinds 2."/>
					<charecters_online text="Download Tradewinds 2 to play the game in Free Trade mode."/>
					<charecters_custom_online text="Download Tradewinds 2 to create your own character!"/>
					<task_example text="I'm sorry to have to be the one to break the news to you, Christine, but just yesterday I received word that your former mentor, Sir Stephen the Silent, has been kidnapped by {pirate}."/>
					<task_download text="Download Tradewinds 2 to embark on this task and many more."/>					
					<alehouse_welcome text="So good to see you again!"/>
					<alehouse_welcome text="Welcome back!  What can I get you?"/>
					<alehouse_welcome text="Our drinks are a little stronger than the average alehouse's."/>
					<alehouse_welcome text="Pilsner?  Sure, I'll get you a glass of water."/>
					<alehouse_welcome text="''Happy Hour'' is 3-8.  ''Pirate Hour'' is pretty much all the time."/>
					<alehouse_welcome text="Back again?  Where does it all go?  No.  Don't tell me."/>
					<alehouse_welcome text="Good to see you!  Sit down and have a pint."/>
					<alehouse_welcome text="Can I get you something to drink?"/>
					<alehouse_welcome text="Sorry, the kitchen's closed, but I can get you a drink."/>
					<alehouse_welcome text="Come in!  Come in!  You are always welcome here."/>
					<alehouse_welcome text="What do you mean by ''Non-Smoking Section''?"/>
					<alehouse_welcome text="One more comment about my hair, and I swear I'll cut his-- oh!  Hello there."/>
					<alehouse_welcome text="I didn't think I'd be seeing you around here again so soon, {player.firstname}.  What's your poison today?"/>
					<alehouse_welcome text="The usual, Captain {player.lastname}?"/>
					<alehouse_welcome text="Ho, Captain {player.lastname}.  What news from the Islands?"/>
			
					<alehouse_bartender text="The merchants who drink here will sometimes let you in on their trade secrets for the price of a round of drinks."/>
					<alehouse_bartender text="Did you hear about Captain Vestrit?  He sold all of his guns to make room for a shipment of tobacco, and make a small fortune in one trip!"/>
					<alehouse_bartender text="I hear ''dirty linen'' is the ''new blue'' this year."/>
					<alehouse_bartender text="Do you smell a gas leak?"/>
					<alehouse_bartender text="Rule of Acquisition #320: Never trust a businessman with an eyepatch."/>
					<alehouse_bartender text="These fine gentlemen will gladly bend your ear with good advice for the price of a round of drinks."/>
					<alehouse_bartender text="The lighting in here is very flattering."/>
					<alehouse_bartender text="If you claim Gems as prizes in combat, you should hang on to them until you can sell them at the best price."/>
					<alehouse_bartender text="I don't know whether to trust that Voodoo Trader or not.  I can never tell if those goods are worth anything."/>
					<alehouse_bartender text="The Trader has some amazing goods that will help you battle pirates and trade contraband.  He also has a bunch of junk."/>
					<alehouse_bartender text="Captain Transon swears the Trader's shrink wand is well worth its price of 5,000,000 gold."/>
					<alehouse_bartender text="Check with the Voodoo Trader everytime you're in your homeport.  The trader is always offering new and different goods."/>
					<alehouse_bartender text="Feargus the Shipwright swears that good maintenance on a ship is always less expensive than replacing one."/>
					<alehouse_bartender text="Never get in a fight with someone uglier than yourself.  Your opponent has less to lose."/>
					<alehouse_bartender text="The Shipyards stock all sorts of weaponry.  It's expensive, but it could make the difference between a quick victory or a watery grave."/>
					<alehouse_bartender text="The secret ingredient, see, is the spit of an old lady."/>
					<alehouse_bartender text="D'you ever feel like this is all just a game?"/>
					<alehouse_bartender text="Tap the first letter for each item on the sidebar to bring up that window quickly.  Hit ''T'' to bring up your ''Task Screen'', "/> 
					<alehouse_bartender text="Hit the ''F'' Key to switch between ''Full-Screen'' and ''Windowed'' modes."/>
					<alehouse_bartender text="It's wise to save your game often.  You wouldn't want to lose your ship and all that progress you've made would you?"/>
					<alehouse_bartender text="Hitting the Spacebar can change text speed for conversations and make your ship sail faster or slower on the map screen."/>
					<alehouse_bartender text="A good captain will take an active role in combat and judge what ship to fire on, when to load Special Ammo, and when to flee.  Me?  A captain?  No.  Well, I was in Fantasy League."/>
					<alehouse_bartender text="I'm told that the magic of some items will combine and have a greater effect.  I think it's like mixing your alcohol, though in this case it can be a good thing."/>
					<alehouse_bartender text="Sometimes one item's magic is stronger than another's and it will wipe away the affects of the other.  Whatever you picked up last is usually the one that's strongest."/>
					<alehouse_bartender text="Keep an eye on your crew and what they carry with 'em.  I've heard some trinkets sold in these parts are cursed and can bring bad weather or attract pirates!"/>
					<alehouse_bartender text="The bank is the safest place to keep your money, but there isn't a bank in every port."/>
					<alehouse_bartender text="Keep this on the ''Down Low''.  I hear that it doesn't take long for someone to ''persuade'' the Port Authority to allow a particular illegal good back in.  Careful though, that doesn't mean a different good won't be illegal.  Remember: on the ''DL''."/>
					<alehouse_bartender text="The Moneylender charges a great deal for his services.  Borrow money only if you are sure you can pay him back quickly."/>
					<alehouse_bartender text="Apparently all orders to instate new contraband laws take effect at the beginning of the month.  I wonder if it has anything to do with quotas?"/>
					<alehouse_bartender text="Canned food never goes bad."/>
					<alehouse_bartender text="What'll you have?"/>
					<alehouse_bartender text="Five gold says you've never heard of a ''washroom''."/>
					<alehouse_bartender text="You've got sorrows?  We've got solutions."/>
					<alehouse_bartender text="I had dreams once.  Big dreams."/>
					<alehouse_bartender text="If you want to get an upper hand on the competition, I'd recommend investing in a new vessel as soon as you can afford it."/>
					<alehouse_bartender text="Keep a close eye on what Special Abilities are included with new ships.  Some ships are built for speed, some for offense, and some with extra cargo space."/>
					<alehouse_bartender text="Someday I'll be rich.  And I'll be powerful.  I'll tell those jerks in the ruling class to kiss my -sorry, what'll you be having?"/>
					<alehouse_bartender text="Now remember, you might feel really warm, but your body is actually losing heat very quickly."/>
					<alehouse_bartender text="I once heard about a captain with a small ship that could take on vessels twice its size because it used some special kind of ammo."/>
					<alehouse_bartender text="Some traders got a great start by borrowing money so they could stock up on a good and make a quick profit.  Of course they paid back their debt right away."/>
					<alehouse_bartender text="I consider myself a student of naval warfare strategy.  One of the latest improvements is the Fire Pot.  Apparently they're great when facing many ships, but not the best in a one-on-one conflict."/>
					<alehouse_bartender text="If I wanted to take out a single ship quickly (and believe me, I think about this often) Chain Ammo does a lot of damage."/>
					<alehouse_bartender text="I once heard about some enchanted weapon used by a small ship near here.  I was told it took out a whole fleet!  But that's just alehouse talk I'm sure."/>
					<alehouse_bartender text="If you're making good money, you should put some in the bank.  It'll gain interest and make you more money."/>
					<alehouse_bartender text="A cousin of mine owns a Warehouse in the outskirts of town.  She once bought a bunch of Timber when it was selling for near nothing.  Then she just sat on it until the price went up and made a killing!"/>
					<alehouse_bartender text="I tell you.  More merchants get their ships sunk out there because of pride.  What they should do is be smart and know when to Flee."/>
					<alehouse_bartender text="I once took a workshop on ''Successful Trading for Beginners''.  There were five points every good merchant should follow.  1) Scan for Sales.  2) Capacity is King.  3) Armed and Alert.  4) Can't remember.  5) Can't remember...  But I think it had something to do with buying lots of drinks."/>
					<alehouse_bartender mode="freetrade" text="Don't be surprised if a Port becomes Hostile from time to time.  With all the pirates these days, some Ports will close to outside trade.  The only way in is to fight."/>
					<alehouse_bartender mode="freetrade" text="If you see one of those fancy new vessels on the seas, check the Shipyards to see if you can't get one yourself."/>
					<alehouse_bartender mode="freetrade" text="Make good use of the items the Trader sells.  Some are duds, but others can make a big difference."/>
					<alehouse_bartender mode="freetrade" text="Items you've sold to the Trader will go up for sale again eventually.  Sometimes it's better to just hang on to useless stuff if you want new items to be available."/>
					<alehouse_bartender text="Items you've sold to the Trader will go up for sale again eventually.  Sometimes it's better to just hang on to useless stuff if you want new items to be available."/>
						
					<alehouse_toopoor text="You need a few more coins before you can buy a round of drinks, Cap'n."/>
					<alehouse_toopoor text="You don't have enough gold to buy a round."/>
					<alehouse_toopoor text="Sorry, cash only.  Come back when fortune is smiling on you."/>
					<alehouse_toopoor text="Pay first, drink later, friend."/>		
					<alehouse_toopoor text="How are you going to pay for that?  With crates of fish?"/>		
					<alehouse_toopoor text="If it were up to me, I'd give you the drinks for free.  But it ain't."/>
					<alehouse_toopoor_log text="You cannot afford to buy a round of drinks."/>
			
					<alehouse_bought_round text="The alehouse patrons raise a toast in your honor!"/>
					<alehouse_bought_round text="The sailors cheer your name!"/>
					<alehouse_bought_round text="The sailors thank you for your generosity!"/>
					<alehouse_bought_round text="Not too much, Captain {player.lastname}, some of these boys have to sail home!"/>
					<alehouse_bought_round text="The men drink thirstily and thank you!"/>
					<alehouse_bought_round text="You just made a roomful of new friends!"/>
					<alehouse_bought_round text="Loose lips bring nice tips."/>
					<alehouse_bought_round text="The sailors make plans to name a holiday after you!"/>
					<alehouse_bought_round text="Let's put on a show in the barn!"/>
			
					<alehouse_tip_item_low text="If you're looking for cheap {good} go to {tipport} in the month of {month}.  You won't be disappointed."/>
					<alehouse_tip_item_low text="You can always get {good} for cheap.  Always.  In {tipport} anyway.  Always.  Always always.  Well, in {month} at least.  Always in {month}."/>
					<alehouse_tip_item_low text="Well, we all fall on hard times now and again.  But I know how to make a comeback.  Three things:  {good} in {tipport} in {month}.  You won't find cheaper anywhere else."/>
					<alehouse_tip_item_low text="Every {month}, {tipport} is flooded with an abundance of {good}.  The market practically gives away {good} for free."/>
					<alehouse_tip_item_low text="Heh heh.  I know one thing.  You never want to be stuck with a ship full of {good} in {tipport}.  Well, at least not in {month} anyway."/>
					<alehouse_tip_item_low text="Buy low, sell high.  That's what I say.  I know where to buy low at least.  In {tipport} in {month}, the price for {good} is a steal.  As for selling high...  dunno.  Guess that's why I'm a bartender."/>
					<alehouse_tip_item_low text="Should you happen to be in {tipport} in the month of {month}, be sure to stock up on cheap {good}."/>
					<alehouse_tip_item_high text="It is said that the people of {tipport} are willing to pay anything to get {good} in the month of {month}."/>
					<alehouse_tip_item_high text="During {month}, {good} is worth its weight in gold to the people of {tipport}."/>
					<alehouse_tip_item_high text="Three words my friend:  invest invest invest invest.  {good} will go sky high in no time.  In {tipport}.  In {month} at least.  That's what my psychic tells me.  And she's never been wrong!  The last earthquake?  She knew about it before anyone else!"/>
					<alehouse_tip_item_high text="A friend of mine needed some {good} back in {month}.  Well, he went to {tipport} and couldn't afford a single crate it was so expensive!"/>
					<alehouse_tip_item_high text="If you have a ship full of {good}, bring it to {tipport} in {month}, right before the Governor's annual Masquerade Ball."/>
					<alehouse_tip_item_high text="I'm not sure what it is with the people of {tipport}.  They can't seem to get enough {good}, especially in {month}.  Must be something in the water."/>
			
					<alehouse_tip_contraband text="The Governor of {contraport} is under orders from his superiors in Europe to seize all shipments of {contragood} next month.  Only a smuggler would risk docking there with {contragood} in {contramonth}."/>
					<alehouse_tip_contraband text="I wouldn't be caught in {contraport} next month with a shipment of {contragood}, Captain.  The Governor is on another righteous crusade to clean up his town."/>
					<alehouse_tip_contraband text="In {contramonth}, a smuggler could make a tidy sum were this smuggler to somehow sell {contragood} in {contraport}.  It's illegal, though.  I'm just sayin', is all."/>
					<alehouse_tip_contraband text="Steer clear of {contraport} in {contramonth} if you want to hold on to your shipment of {contragood}, mate.  The Port Authority is under orders to seize all shipments of {contragood}."/>
					<alehouse_tip_contraband text="Pssssst!  No {contragood} in {contraport} in {contramonth}.  Fight the power!"/>
					<alehouse_tip_contraband text="What's that?  I don't know nothin' about {contragood} being illegal in {contraport} this coming {contramonth}.  That's right.  I don't know a thing about it."/>
					<alehouse_tip_contraband text="I'm sure the authorities in {contraport} sure wouldn't mind if you brought {contragood} there this coming {contramonth}.  Why?  They'll keep it all to themselves!"/>
					<alehouse_tip_contraband text="This is ''hush hush'', but I heard that the port authority in {contraport} has threatened to ban all {contragood} imports starting in {contramonth}."/>
			
					<governor_freetrade text="Hi, this is the Governor of {port}.  I am currently busy in Story Mode, so please leave your name, ship, and a brief message at the sound of the beep.  Er, um, BEEP!"/>
					<governor_freetrade text="I'm sorry, the Governor cannot see you in Free Trade Mode.  If you would like to speak with him and partake in assignments he can give you, try playing Story Mode."/>
					<governor_freetrade text="Oops!  No Governor here, nor anywhere in Free Trade Mode.  Just big empty mansions.  No you can't stay here.  Play Story Mode to gain access to Governors."/>

					<bank_first_welcome text="Welcome to the Merchant's Bank of {port}.  How may I be of assistance?"/>
			
					<bank_welcome text="{player.lastname}?  Again so soon?"/>
					<bank_welcome text="Sorry, we don't want any cookies.  Oh, it's you, {player.lastname}."/>
					<bank_welcome text="Good afternoon, Captain.  How may I be of assistance?"/>
					<bank_welcome text="What type of financial transaction can I help you with, Captain {player.lastname}?"/>
					<bank_welcome text="I hear the sweet jingle of gold coins.  Hello, Captain!"/>
			
			
					<bank_rich_welcome text="Greetings friend!  I see you carry a sizeable purse.  Now would be a good time to invest."/>
					<bank_rich_welcome text="Providence has blessed you, Captain {player.lastname}."/>
					<bank_rich_welcome text="I do say, Captain {player.lastname}.  The color of gold becomes you!"/>
					<bank_rich_welcome text="Ah, Captain {player.lastname}!  I've heard that your finances are doing remarkably well.  Are you here to invest?"/>
					<bank_rich_welcome text="{player}!  Delighted to see you again!  Do I hear the jingling of new coins?"/>
			
					<bank_kissass_welcome text="Ah, and how is my very favorite customer?  How may I assist you?"/>
					<bank_kissass_welcome text="We are indeed unworthy of such gracious condescension, Captain {player.lastname}."/>
					<bank_kissass_welcome text="Prudence is a virtue you have in abundance, Captain {player.lastname}."/>
					<bank_kissass_welcome text="{player}!  You bless us with your presence!"/>
					<bank_kissass_welcome text="Fortune smiles upon the righteous my dear friend {player.firstname}!"/>
					<bank_kissass_welcome text="Oh, we're so delighted to see you, Captain {player.lastname}!  You're looking well.  Very well indeed!"/>
					<bank_kissass_welcome text="Come in, Captain {player.lastname}!  Have a seat.  Are you comfortable?  Can I get you tea?"/>
									
					<bank_broke_welcome text="Very funny.  You have no money.  Come back when you and poverty have parted ways."/>
					<bank_broke_welcome text="Who let this beggar in?  Shoo!  Shoo!"/>
					<bank_broke_welcome text="Good day, sirrah."/>
					<bank_broke_welcome text="You don't look well {player.firstname}.  Perhaps a life of service would suit you better."/>
					<bank_broke_welcome text="What on Earth are you doing here?  This is a financial institution, and you have no finances for me to institutionalize!"/>
					<bank_broke_welcome text="Hello there!  Are you here to open a new account?  Splendid!  Let's take a look at your finances...  oh.  Oh, dear."/>
					<bank_broke_welcome text="Good afternoon, Captain.  Are you perhaps here looking for a job?"/>
					<bank_broke_welcome text="Do you hear that, Mister Anderson?  That is the sound of poverty."/>
					<bank_broke_welcome text="How odd.  You look like a customer, and yet you have no money."/>
			
					<bank_over_deposit text="We would love a deposit of that size.  However, you lack the funds to make such a transaction."/>
					<bank_over_deposit text="Thank you, Captain.  Your generosity is exceeded only by your exaggeration.  You do not have that much gold!"/>
					<bank_over_deposit text="I can only deposit the gold that you are carrying, Captain."/>
					<bank_over_deposit text="I'll thank you to be more realistic with the amount of your deposit, Captain."/>
					<bank_over_deposit text="Apparently, elementary arithmetic escapes you!"/>
					<bank_over_deposit text="Ha!  You are very funny {player.firstname}!"/>
			
					<bank_deposit text="Thank you for your business, Captain {player.lastname}."/>
					<bank_deposit text="Captain {player.lastname}, it's always a pleasure working with you."/>
					<bank_deposit text="We'll always be here to serve the community, Captain."/>
					<bank_deposit text="Good day, Captain {player.lastname}.  Next."/>
					<bank_deposit text="We look forward to seeing you again, Captain {player.lastname}."/>
					<bank_deposit text="Every little bit counts, Captain {player.lastname}."/>
					<bank_deposit text="Good, reliable customers such as yourself are the foundation of a good bank."/>
					
					<bank_big_deposit text="A wise investment indeed!  Your custom is much appreciated."/>
					<bank_big_deposit text="So much gold!  I could just squeal!  We certainly appreciate your business, Captain!"/>
					<bank_big_deposit text="My!  We shall keep your money quite safe.  Oh, yes.  Oh, my!"/>
					<bank_big_deposit text="Such wealth!  You are wise to keep it safe with us, Captain."/>
					<bank_big_deposit text="By the Jewels of Cortez!  Dearest Gracious Lor- we humbly thank you, Captain {player.lastname}."/>
			
					<bank_withdrawal text="Spend your money wisely, Captain {player.lastname}."/>
					<bank_withdrawal text="I recommend you make a deposit in the near future.  I trust you'll follow sound advice."/>
					<bank_withdrawal text="Well, we all need a bit of gold on hand now and again.  Just don't let it gather dust."/>
					<bank_withdrawal text="You can make your money work for you by keeping it in a savings account, you know."/>
					<bank_withdrawal text="I know you're very prudent, Captain {player.lastname}.  You'll soon return with profits, I trust?"/>
			
					<bank_big_withdrawal text="Was it something I said {player.firstname}?  Seeing so much money depart.  .  .  oh, you make me cry on the inside!"/>
					<bank_big_withdrawal text="Did I somehow offend you?  How could you withdraw so much of your gold at once?"/>
					<bank_big_withdrawal text="Remember the parable of the three gifts!  God favors the investor!  Wait!  Don't go!"/>
					<bank_big_withdrawal text="So much gold leaving all at once.  Will you need any assistance carrying the money out?"/>
					<bank_big_withdrawal text="Captain!  Have we given offense?  Where are you taking all this money?"/>
					<bank_big_withdrawal text="I am speechless, Captain {player.lastname}.  .  .  your money should stay with me."/>
					<bank_big_withdrawal text="Goodness, where are you taking all of that money?  I promise you that it's much safer here!"/>
			
					<bank_everything_withdrawal text="Why are you doing this?  Why, it's unpatriotic!  You have to do your part for the economy!"/>
					<bank_everything_withdrawal text="Pirates are everywhere, Captain {player.lastname}!  Remember that!"/>
					<bank_everything_withdrawal text="I'm not bitter about this.  I want you to know that, Captain {player.lastname}.  I can handle this."/>
					<bank_everything_withdrawal text="Gold belongs in piles, Captain {player.lastname}!  In a vault!  Not on a ship!"/>
					<bank_everything_withdrawal text="What are you doing?  Are you investing, or is this simply a warehouse for your gold, Captain?"/>
					<bank_everything_withdrawal text="Who taught you how to invest, Captain?  You can only accumulate interest if WE have your gold!"/>
			
					<moneylender_welcome text="Welcome.  Did you need to borrow some money?  Easy terms, easy terms!"/>
					<moneylender_welcome text="Welcome to the {port} Moneylender Service.  How can I help you?"/>
					<moneylender_welcome text="So good to see you, Captain {player.lastname}.  Do you need some financial support?"/>
					<moneylender_welcome text="Need some money?  I'm sure you'll soon have plenty of booty with which to pay us.  Or we'll have plenty of yours."/>
					<moneylender_welcome text="Everyone needs more money than they have.  Luckily, I can provide some assistance!  How may I help you?"/>
					<moneylender_welcome text="Captain {player.lastname}!  I've heard you're in need of some assistance."/>
					<moneylender_welcome text="When trade is this good, Captain {player.lastname}, a modest loan is the best way to take advantage!"/>
					<moneylender_welcome text="Captain {player.lastname}!  Mi dinero es tu dinero!"/>
					<moneylender_welcome text="None of us is above the need for assistance, dear Captain {player.lastname}."/>
					<moneylender_welcome text="How you make your money is none of my business {player.firstname}.  I know I can count on you to repay your debts."/>
					<moneylender_welcome text="Remember the rule of acquisition #356, {player.firstname}:  money makes money."/>
			
					<moneylender_first_welcome text="A pleasure meeting you, noble merchant.  Have you come here for financial support?"/>
					<moneylender_first_welcome text="We Make Business Work.  I'm thinking of trademarking that phrase."/>
			
					<moneylender_broke_welcome text="Why, are those dead moths in your pockets?  You must be here for a bit of financial assistance."/>
					<moneylender_broke_welcome text="Borrow a little, Captain {player.lastname}, and you'll be back on your feet in no time!"/>
			
					<moneylender_longtimenosee text="Ah, long time no see, my friend.  But they always come back, they do.  What can I do for you?"/>
					<moneylender_longtimenosee text="It's been a while, hasn't it?  {player.lastname} was it?  Captain {player.lastname}?"/>
			
					<moneylender_repay_welcome text="I sense you're hear to repay your debt, friend!  So glad to see you aren't a deadbeat."/>
					<moneylender_repay_welcome text="I knew we could count on you, Captain {player.lastname}."/>
			
					<moneylender_rich_welcome text="My word, what huge moneybags.  .  .  err, I mean, welcome!  What could a humble servant such as myself do for you?"/>
					<moneylender_rich_welcome text="Money makes money, my dear Captain {player.lastname}.  But more money makes more money!"/>
			
					<moneylender_overpay text="Your generosity is unequalled!  But please, I do not accept tips.  I am sure you can pay me more money when you once again need my services."/>
					<moneylender_overpay text="Thank you, but our interest rates are much lower than that.  I am not greedy, Captain {player.lastname}!"/>
			
					<moneylender_repay text="Ah, partial payment is better than none at all.  I will be seeing the remainder of the payment soon, of course."/>
					<moneylender_repay text="I trust you will return with the rest, Captain {player.lastname}?"/>
			
					<moneylender_full_repay text="Blessing on you and your crew.  Thank you for repaying your loan.  I hope we do business again soon."/>
					<moneylender_full_repay text="It's always a pleasure doing business with you, Captain {player.lastname}."/>
			
					<moneylender_outstanding_debt text="We're not in the business of second loans, friend.  Pay off your current debt, and then we'll talk about other transactions."/>
					<moneylender_outstanding_debt text="We don't encourage piling on debt, Captain {player.lastname}.  Could you imagine a reputable lender doing such a thing?"/>
			
					<moneylender_borrow text="I thank you for your business."/>
					<moneylender_borrow text="We'll be seeing you soon, Captain {player.lastname}."/>
			
					<moneylender_big_borrow text="You now qualify for our VIP treatment!  Next time, I shall wash my hands before we shake.  Until next time, my friend."/>
					<moneylender_big_borrow text="It looks like you have a big investment to make, Captain {player.lastname}!  Good luck."/>
			
					<shipyard_welcome text="Get to the point, friend, I've work to do on these here ships.  What do ye need?"/>
					<shipyard_welcome text="Welcome to my shipyards, Captain {player.lastname}.  What are you looking for?"/>
					<shipyard_welcome text="Ships, supplies, repairs.  .  .  we do it all!"/>
					<shipyard_welcome text="Would you like to take a closer look at something in the display case?"/>
					<shipyard_welcome text="We don't sell lemons here.  Only the finest ships."/>
					<shipyard_welcome text="Have you thought about getting insurance on that there ship?  I know I wouldn't sail without it!"/>
					<shipyard_welcome text="Welcome to my shipyard, Captain {player.lastname}.  If you have any questions, just give me a holler."/>
					<shipyard_welcome text="Our stem to stem warranty on new ships is unmatched!*
			
			
					 									 *Coverage excludes ship and contents within."/>
					
					<trader_welcome text="Come.  Sit.  Trade."/>
					<trader_welcome text="Step right up!  Everyone's a winner!  Bargains galore!"/>
					<trader_welcome text="I never forget a face, Captain Jones!  Or was it Captain Monrroy?  Wait!  Captain {player.firstname}!  Names.  I forget names.  But not faces."/>
					<trader_welcome text="I think we can do some business here."/>
					<trader_welcome text="Have you heard of retail therapy?  I recommend lots of it.  What do you need?"/>
					<trader_welcome text="The finest merchandise this side of the Caribbean!"/>
			
					<trader_buy text="Quality, my friend.  Just look at the quality."/>
					<trader_buy text="For you, Captain {player.firstname}, I'll make a special deal."/>
					<trader_buy text="It would be taking food out of my children's mouths to sell at these prices!  Thankfully, I have no children."/>
					<trader_buy text="Take your time.  Inspect the goods."/>
					<trader_buy text="This is your lucky day!  Just LOOK at these bargains!"/>
					<trader_buy text="No cheap stuff imported from China my friend!  This is quality craftsmanship.  And everything is blessed by a priest."/>
			
					<trader_cant_buy text="I am terribly sorry.  Business has been brisk, and I have nothing left to sell today."/>
					<trader_cant_buy text="I forgot my stuff.  Just sittin' here today."/>
					<trader_cant_buy text="Can't sell.  I'm on my break right now."/>
					<trader_cant_buy text="So sorry.  We had a traveling salesman's convention in town earlier.  Sold out, please come back later."/>
			
					<trader_thanks text="An excellent purchase.  I considered keeping that for myself, you know."/>
					<trader_thanks text="My dear wife will be crushed to hear I sold that.  Ah, well.  She'll get over it."/>
					<trader_thanks text="'Tis a pleasure to do business with you!"/>
					<trader_thanks text="It breaks my heart to part with that.  Or at least I'm sure it would, if I had one."/>
					<trader_thanks text="A pleasure it has been!  Fair seas to you, Captain {player.firstname}."/>
			
					<trader_sell text="Hmm, your wares look a little...  worn?"/>
					<trader_sell text="Don't really need it, but I'm kind of a pack rat, you know."/>
					<trader_sell text="Are you sure you used that thing right?  I don't know if I can offer you much."/>
					<trader_sell text="I really don't need any more of those.  But since you're a friend {player.firstname}, I'll make an exception."/>
					<trader_sell text="Hmm, these goods are a bit, erm, well-used, don't you think?"/>
			
					<trader_cant_sell text="I would love to trade, my friend, but you have nothing to sell me."/>
					<trader_cant_sell text="I don't trade in ''nothing'!  Do you think I should?"/>
					<trader_cant_sell text="How about you give me your pretend merchandise, and I'll give you pretend money?"/>
					<trader_cant_sell text="Sure, I'll trade nothing for nothing.  Something for something kinda makes more sense though."/>
			
					<trader_bought_something text="I have been looking for one of these.  Thank you!"/>
					<trader_bought_something text="Not in the best condition..."/>
					<trader_bought_something text="Thanks, {player.firstname}.  Wait.  Didn't I give you this for your birthday once?"/>
					<trader_bought_something text="Just what I have been searching for!  How did you know?  Thank you!"/>
					<trader_bought_something text="I'll pay you the full worth of these goods, despite the wear and tear..."/>
			
					<victory_sea text="You have seized {goldcount} Gold from your enemies!  Soon all will know the name {player}!"/>
					<victory_sea text="Shouts of joy from your crew: ''{player.lastname}!  {player.lastname}!''  The spoils are yours.  Retrieved {goldcount} gold."/>
					<victory_sea text="The enemy has been crushed!  You comb the remains and recover {goldcount} gold."/>
					<victory_sea text="Well done, Captain {player.lastname}!  {goldcount} gold is yours!"/>
					<victory_sea text="They should have known better than to cross your path!  You have liberated {goldcount} gold."/>
					<victory_sea text="A decisive battle!  You have rightfully acquired {goldcount} gold."/>
					<victory_sea text="Your skills as a captain are formidable.  Your trophy: {goldcount} gold."/>
					<victory_sea text="Can {player} ever be defeated?  We shall see.  For now, the prize of {goldcount} gold is yours."/>
								
					<defeat text="Your glorious ship now lies beneath the waves and your reign has ended.  You survived for {duration} and amassed {goldcount} Gold.  Final ranking: {rank}."/>
					<defeat text="Perhaps the tales of Captain {player} will not be told through the ages.  You survived for {duration} and amassed {goldcount} Gold.  Final ranking: {rank}."/>
					<defeat text="The {shipname} and her cargo lay in ruins.  Captain {player} survived for {duration} and amassed {goldcount} Gold.  Final ranking: {rank}."/>
						
					<outran_storm text="Skillful tacking has pulled you through the storm!  You're back on smooth seas with no lost time."/>
					<outran_storm text="A storm!  Luck was with you, Captain.  You have successfully outrun it."/>
					<outran_storm text="You evaded a storm!  Even the winds cannot catch {shipname} and her captain, {player}."/>
			
					<lost_turn text="A storm has delayed you an additional week!"/>
					<lost_turn text="''Furl the Sails!''  You lose a week in the storm."/>
					<lost_turn text="You lose a weeks time in a storm, but stay the course."/>
			
					<lost_in_storm text="A storm has blown you off course to {lostport}!"/>
					<lost_in_storm text="You lose your bearings midstorm, but find your way to {lostport}!"/>
					<lost_in_storm text="You nearly lose your ship and crew in the mighty storm, but emerge alive in {lostport}."/>
			
					<arrived text="Arrived in {port}."/>
					<arrived text="Landed at {port}."/>
					<arrived text="Stopped in {port}."/>
					<arrived text="Weighed anchor at the docks in {port}."/>
					<arrived text="Found a bit of respite in {port}."/>
					<arrived text="Sailed into {port} harbor."/>
					<arrived text="Winds carried us to {port}."/>
					<arrived text="Found {port} to be a hospitable port."/>
						
					<lostgun text="They took out one of our cannons!"/>
					<lostgun text="We lost a cannon, Captain!"/>
					<lostgun text="We're weaker by one cannon, Captain!"/>
					<lostgun text="We'll need to replace that cannon, Sir!"/>
			
					<fled_seabattle text="Out-sailed the pirates and continued on our way."/> 
					<fled_seabattle text="The pirates could not match our speed."/>
					<fled_seabattle text="Escaped an encounter with pirates."/>
					<fled_seabattle text="Fled the pirates.  Today is not a day for fighting."/>
			
					<fled_portbattle text="Their defenses proved too great.  Sailed away."/>
					<fled_portbattle text="Pulled out of range of the fotress's cannons."/>
					<fled_portbattle text="Have fled the port's defenses.  Will return stronger."/>
					<fled_portbattle text="Met a mighty resistance.  Need to repair and regroup."/>
			
					<customintro_female text="{homeport} has been home since {player} was old enough to remember.  She was taken into the {player.lastname} home as an infant.  Attached to the basket she was found in a small note read:  ''My name is {player.firstname}.  Please care for me.''  And so they did.  But life in the new frontier of the Caribbean has not been easy.  Pirate raids on {homeport} taught hard lessons about life here.  Now, {player.firstname} has sworn to rid the Caribbean of the pirates that have made life so hard.  An impossible task to be sure: one woman facing cannons and blades.  But as Mother would say: ''We're made of tougher stuff.''"/>
					<customintro_male text="Growing up a pirate's son has made life a bit complex for {player}.  Anything else would be better he often thought to himself.  A bastard.  A priest's son.  Raised by wolves.  Anything but the son of a pirate.  Worse yet, he never knew his father.  Accusations of {player.firstname}'s pedigree were countered by words of equal conjecture:  ''It's not true.''  {player.firstname} just didn't know the truth, until one day, a ship arrived.  Moored for years in a distant port, the simple ship was clearly the ship of a pirate.  The crew was told to find a man named {player.lastname}.  They had found their captain."/>
		
			</Strings>
		</CStrings>
		
</static>
</config>